Tire slip in the rolling direction. Acceleration slip is negative, braking slip is positive.
// Prints "braking slip!" when tire slips badly. function FixedUpdate() { var hit : WheelHit; var wheel : WheelCollider = GetComponent.<WheelCollider>(); if( wheel.GetGroundHit( hit ) ) { if( hit.forwardSlip > 0.5 ) print ("braking slip!"); } }
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