Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|sprites||Array of Sprite that will be filled.|
int The size of the returned array.
Clone all the Sprite in this atlas and fill them into the supplied array.
The clones will use the packed texture of this atlas. Using the action of SpriteAtlasManager.RequestAtlasCallback will not affect these clones.
The array will not be resized if it doesn't contain enough elements to be filled. Please use SpriteAtlas.spriteCount to determine the size for the array.
Due to the nature of the packing algorithm, Sprites in this list are sorted by their area size, in descending order.
Clone all the Sprite matching the name in this atlas and fill them into the supplied array.
Did you find this page useful? Please give it a rating: