Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

TrailRenderer.GetPositions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetPositions(positions: Vector3[]): int;
public int GetPositions(Vector3[] positions);

Parameters

positions The array of positions to retrieve.

Returns

int How many positions were actually stored in the output array.

Description

Get the positions of all vertices in the trail.

This method is preferred to GetPosition when retrieving all positions, as it is more efficient to get all positions using a single command than to get each position individually.

See Also: numPositions property.

See Also: GetPosition function.

Did you find this page useful? Please give it a rating: