Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

TextureFormat.DXT5

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Compressed color with alpha channel texture format.

DXT5 format compresses textures to 8 bits per pixel, and is widely supported on PC, console and Windows Phone platforms.

It is a good format to compress most of RGBA textures. For RGB (without alpha) textures, DXT1 is better. When targeting DX11-class hardware (modern PC, PS4, XboxOne), using BC7 might be useful, since compression quality is often better.

See Also: Texture2D.format, texture assets.

Did you find this page useful? Please give it a rating: