Legacy Documentation: Version 2017.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static function CreateExternalTexture(width: int, height: int, format: TextureFormat, mipmap: bool, linear: bool, nativeTex: IntPtr): Texture2D;
public static Texture2D CreateExternalTexture(int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex);


nativeTex Native 2D texture object.
width Width of texture in pixels.
height Height of texture in pixels.
format Format of underlying texture object.
mipmap Does the texture have mipmaps?
linear Is texture using linear color space?


Creates Unity Texture out of externally created native texture object.

This function is mostly useful for native code plugins that create platform specific texture objects outside of Unity, and need to use these textures in Unity scenes. It is also possible to create a texture in Unity and get a pointer to the underlying platform representation; see Texture.GetNativeTexturePtr.

Parameters passed to CreateExternalTexture should match what the texture actually is; and the underlying texture should be 2D (Cubemaps or 3D textures will not work).

Native texture object on Direct3D-like devices is a pointer to the base type, from which a texture can be created (IDirect3DBaseTexture9 on D3D9, ID3D11ShaderResourceView on D3D11). On OpenGL/OpenGL ES it is GLuint. On Metal it is id<MTLTexture>.

See Also: UpdateExternalTexture, Texture.GetNativeTexturePtr.

Did you find this page useful? Please give it a rating: