The maximum distance at which trees are rendered.
The higher this is, the further the distance trees can be seen and the slower it will run.
See Also: Terrain.treeBillboardDistance.
function Start () {
Terrain.activeTerrain.treeDistance = 2000;
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.treeDistance = 2000; } }
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