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Shader.GetGlobalVectorArray

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public static function GetGlobalVectorArray(name: string): Vector4[];
public static Vector4[] GetGlobalVectorArray(string name);
public static function GetGlobalVectorArray(nameID: int): Vector4[];
public static Vector4[] GetGlobalVectorArray(int nameID);

Description

Gets a global vector array for all shaders previously set using SetGlobalVectorArray.


public static function GetGlobalVectorArray(name: string, values: List<Vector4>): void;
public static void GetGlobalVectorArray(string name, List<Vector4> values);
public static function GetGlobalVectorArray(nameID: int, values: List<Vector4>): void;
public static void GetGlobalVectorArray(int nameID, List<Vector4> values);

Parameters

values The list to hold the returned array.

Description

Fetches a global vector array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

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