Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorSceneManager.newSceneCreated

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This event is called after a new Scene has been created.

This can be useful to add your own default GameObjects to a Scene.

Use the setup argument to determine if any standard objects have already been added to the Scene or if the Scene is empty.

Use the mode to determine if the Scene was added additively or if it is a new single Scene.

See Also: ::ref:NewSceneCreatedCallback.

Did you find this page useful? Please give it a rating: