Legacy Documentation: Version 2017.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public function GetRelativePointVelocity(relativePoint: Vector2): Vector2;
public Vector2 GetRelativePointVelocity(Vector2 relativePoint);


relativePoint The local space point to calculate velocity for.


The velocity of the rigidbody at the point Point in local space.

GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.

Did you find this page useful? Please give it a rating: