Legacy Documentation: Version 2017.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public function GetAttachedColliders(results: Collider2D[]): int;
public int GetAttachedColliders(Collider2D[] results);


results An array of Collider2D used to receive the results.


int Returns the number of Collider2D placed in the results array.


Returns all Collider2D that are attached to this Rigidbody2D.

Calculates all Collider2D that are attached to this Rigidbody2D and returns them in the results array.

When retrieving colliders, you should ensure that the provided array is large enough to contain all the colliders you are interested in. Typically the array would be reused therefore it would be a size to return a reasonable quantity of colliders. This function also means that no allocations occur which means no work is produced for the garbage collector.

See Also: Rigidbody2D.attachedColliderCount.

Did you find this page useful? Please give it a rating: