path | Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder. |
systemTypeInstance | Type filter for objects returned. |
Asynchronously loads an asset stored at path
in a Resources folder.
Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed.
Only objects of type will be returned if this parameter is supplied.
The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.
path | Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder. |
Asynchronously loads an asset stored at path
in a Resources folder.
Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed.
Only objects of type T
will be returned.
The path
is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.
Did you find this page useful? Please give it a rating: