Legacy Documentation: Version 2017.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public var detailNormalMap: bool;
public bool detailNormalMap;


Allows you to specify whether Detail Normal Map should be sampled if assigned.

Enabling or disabling this setting will add or remove the UNITY_ENABLE_DETAIL_NORMALMAP shader compiler define. If disabled detail normal nap will be never sampled disregarding texture assignment.

Did you find this page useful? Please give it a rating: