Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PassType.Meta

Description

Shader pass used to generate the albedo and emissive values used as input to lightmapping.

Baked and realtime GI use this pass to get information about the shader emission and albedo properties.

Surface shaders generate this pass automatically, in a similar way to other lighting related passes.

Did you find this page useful? Please give it a rating: