Legacy Documentation: Version 2017.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public function SetGlobalVector(name: string, value: Vector4): void;
public void SetGlobalVector(string name, Vector4 value);
public function SetGlobalVector(nameID: int, value: Vector4): void;
public void SetGlobalVector(int nameID, Vector4 value);


Add a "set global shader vector property" command.

When the command buffer will be executed, a global shader vector property will be set at this point. The effect is as if Shader.SetGlobalVector was called.

Did you find this page useful? Please give it a rating: