Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.SetGlobalFloatArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function SetGlobalFloatArray(propertyName: string, values: float[]): void;
public void SetGlobalFloatArray(string propertyName, float[] values);
public function SetGlobalFloatArray(nameID: int, values: float[]): void;
public void SetGlobalFloatArray(int nameID, float[] values);
public function SetGlobalFloatArray(propertyName: string, values: List<float>): void;
public void SetGlobalFloatArray(string propertyName, List<float> values);
public function SetGlobalFloatArray(nameID: int, values: List<float>): void;
public void SetGlobalFloatArray(int nameID, List<float> values);

Description

Add a "set global shader float array property" command.

When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.

Did you find this page useful? Please give it a rating: