Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.SetGlobalDepthBias

public void SetGlobalDepthBias(float bias, float slopeBias);

Parameters

bias Constant depth bias.
slopeBias Slope-dependent depth bias.

Description

Add a command to set global depth bias.

Global depth bias is added to the state specified in shaders (see cull and depth state). This is typically useful when rendering shadow caster objects, to slightly push them away from the light source in order to prevent shadow acne. Built-in shadow caster rendering in Unity sets global depth bias of (1.0, 1.0) when rendering the shadow casters.

Did you find this page useful? Please give it a rating: