Legacy Documentation: Version 2017.1 (Go to current version)
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public function SetGlobalBuffer(name: string, value: ComputeBuffer): void;
public void SetGlobalBuffer(string name, ComputeBuffer value);
public function SetGlobalBuffer(nameID: int, value: ComputeBuffer): void;
public void SetGlobalBuffer(int nameID, ComputeBuffer value);


Add a "set global shader buffer property" command.

When the command buffer will be executed, a global shader buffer property will be set at this point. The effect is as if Shader.SetGlobalBuffer was called.

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