Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Renderer.localToWorldMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var localToWorldMatrix: Matrix4x4;
public Matrix4x4 localToWorldMatrix;

Description

Matrix that transforms a point from local space into world space (Read Only).

This property MUST be used instead of Transform.localToWorldMatrix, if you're setting shader parameters.

Did you find this page useful? Please give it a rating: