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Renderer.enabled

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public var enabled: bool;
public bool enabled;

Description

Makes the rendered 3D object visible if enabled.

#pragma strict
public var rend: Renderer;
function Start() {
	rend = GetComponent.<Renderer>();
	rend.enabled = true;
}
// Toggle the Object's visibility each second.
function Update() {
	// Find out whether current second is odd or even
	var oddeven: boolean = Mathf.FloorToInt(Time.time) % 2 == 0;
	// Enable renderer accordingly
	rend.enabled = oddeven;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend;

void Start() { rend = GetComponent<Renderer>(); rend.enabled = true; }

// Toggle the Object's visibility each second. void Update() { // Find out whether current second is odd or even bool oddeven = Mathf.FloorToInt(Time.time) % 2 == 0;

// Enable renderer accordingly rend.enabled = oddeven; } }

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