Legacy Documentation: Version 2017.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public static function ForceUpdate(): void;
public static void ForceUpdate();


Forces the game to download the newest settings from the server and update its values.

Primarily for use in development and testing; in normal operation, the remote settings are downloaded from the server at the beginning of every session, and so forcing an update is not necessary. However, during testing, when settings are changing frequently, it can be useful to update them immediately within a session.

Did you find this page useful? Please give it a rating: