Legacy Documentation: Version 2017.1 (Go to current version)
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Ray Constructor

public Ray(Vector3 origin, Vector3 direction);

Description

Creates a ray starting at origin along direction.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { // Create a ray from the transform position along the transform's z-axis Ray ray = new Ray(transform.position, transform.forward); } }

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