Legacy Documentation: Version 2017.1 (Go to current version)
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Quaternion.this[int]

public float this[int];

Description

Access the x, y, z, w components using [0], [1], [2], [3] respectively.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Quaternion p; void Example() { p[3] = 0.5F; } }

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