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Closeproducts | Products to add. |
ConfigurationBuilder The referenced instance. Suitable for chaining.
Add a collection of ProductDefinitions.
Assumes store-specific ID is identical across platforms; provides no store name configuration mechanism.
Here is an example adding products inside a Store class.
#pragma strict public class MyStoreConfiguration { public static function CreateBuilder() { var builder: ConfigurationBuilder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); var productSet: HashSet.<ProductDefinition> = new HashSet.<ProductDefinition>(); var productCollection: ReadOnlyCollection.<ProductDefinition> = new ReadOnlyCollection.<ProductDefinition>(productSet.ToList()); builder.AddProducts(productCollection); return builder; } }
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using UnityEngine; using UnityEngine.Purchasing;
public class MyStoreConfiguration { public static ConfigurationBuilder CreateBuilder() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); HashSet<ProductDefinition> productSet = new HashSet<ProductDefinition>() { new ProductDefinition("virtualcurrency_100", "com.unity3d.purchasing.virtualcurrency_100", ProductType.Consumable), new ProductDefinition("levelpackfoo", "com.unity3d.purchasing.levelpackfoo", ProductType.NonConsumable), }; ReadOnlyCollection<ProductDefinition> productCollection = new ReadOnlyCollection<ProductDefinition>(productSet.ToList()); builder.AddProducts(productCollection); return builder; } }
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