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ConfigurationBuilder.AddProduct

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public function AddProduct(id: string, type: Purchasing.ProductType): Purchasing.ConfigurationBuilder;
public Purchasing.ConfigurationBuilder AddProduct(string id, Purchasing.ProductType type);
public function AddProduct(id: string, type: Purchasing.ProductType, storeIDs: Purchasing.IDs): Purchasing.ConfigurationBuilder;
public Purchasing.ConfigurationBuilder AddProduct(string id, Purchasing.ProductType type, Purchasing.IDs storeIDs);

Parameters

id The store independent ID.
type The product type.
storeIDs An optional set of store-specific identifiers, for when your product has different IDs on different stores.

Returns

ConfigurationBuilder The referenced instance. Suitable for chaining.

Description

Add a product with a Unity IAP ID, type and optional set of store-specific IDs.

Here is an example adding a product inside a Store class.

#pragma strict
public class MyStoreClass extends MonoBehaviour {
	function Awake() {
		var builder: ConfigurationBuilder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
		builder.AddProduct("levelpackfoo", ProductType.NonConsumable);
		UnityPurchasing.Initialize(this, builder);
	}
	public function OnInitialized(controller: IStoreController, extensions: IExtensionProvider) {
	}
	public function OnInitializeFailed(error: InitializationFailureReason) {
	}
	public function ProcessPurchase(e: PurchaseEventArgs) {
		return PurchaseProcessingResult.Complete;
	}
	public function OnPurchaseFailed(item: Product, r: PurchaseFailureReason) {
	}
}
using UnityEngine;
using UnityEngine.Purchasing;

public class MyStoreClass : MonoBehaviour, IStoreListener { void Awake() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); builder.AddProduct("levelpackfoo", ProductType.NonConsumable); UnityPurchasing.Initialize(this, builder); }

public void OnInitialized(IStoreController controller, IExtensionProvider extensions) {} public void OnInitializeFailed(InitializationFailureReason error) {} public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e) { return PurchaseProcessingResult.Complete; } public void OnPurchaseFailed(Product item, PurchaseFailureReason r) {} }

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