The field of view of the projection in degrees.
This is the vertical field of view; horizontal FOV varies depending on the aspectRatio. Field of view is ignored when projector is orthographic (see orthographic). See Also: projector component.
    function Start() {
        var proj : Projector = GetComponent.<Projector>();
        proj.fieldOfView = 80.0;
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.fieldOfView = 80.0F; } }
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