Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayableExtensions.GetInput

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetInput(playable: U, inputPort: int): Playables.Playable;
public static Playables.Playable GetInput(U playable, int inputPort);

Parameters

playable The Playable used by this operation.
inputPort The port index.

Returns

Playable Playable connected at the index specified, or null if the index is valid but is not connected to anything. This happens if there was once a Playable connected at the index, but was disconnected via PlayableGraph.Disconnect.

Description

Returns the Playable connected at the given input port index.

NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable

Did you find this page useful? Please give it a rating: