Legacy Documentation: Version 2017.1 (Go to current version)
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PlayableDirector.Play

public void Play(Playables.PlayableAsset asset);
public void Play();

Parameters

asset An asset to instantiate a playable from.
addMissingComponents Should required components be added to targetGameObjects if they are missing.
playerArray An array of PlayableDirector player components whose types match the outputs of the playable.
targetGameObjects An array of game objects to extract the PlayableDirector player components from for each playable output.
mode What to do when the time passes the duration of the playable.

Description

Instatiates a Playable using the provided PlayableAsset and starts playback.

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