Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayableDirector.Play

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function Play(asset: Playables.PlayableAsset): void;
public void Play(Playables.PlayableAsset asset);
public function Play(): void;
public void Play();

Parameters

asset An asset to instantiate a playable from.
addMissingComponents Should required components be added to targetGameObjects if they are missing.
playerArray An array of PlayableDirector player components whose types match the outputs of the playable.
targetGameObjects An array of game objects to extract the PlayableDirector player components from for each playable output.
mode What to do when the time passes the duration of the playable.

Description

Instatiates a Playable using the provided PlayableAsset and starts playback.

Did you find this page useful? Please give it a rating: