Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PhysicsVisualizationSettings.SetShowStaticColliders

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SetShowStaticColliders(filterWorkflow: PhysicsVisualizationSettings.FilterWorkflow, show: bool): void;
public static void SetShowStaticColliders(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow, bool show);

Description

Should the Colliders without a Rigidbody component be considered by the display filter for the given filterWorkflow.

See Also: filterWorkflow, Collider.

Did you find this page useful? Please give it a rating: