Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SyncEventAttribute.channel

public int channel;

Description

The UNET QoS channel that this event should be sent on.

This defaults to zero - the default reliable channel. This can be used to make events that are not essential for game play (such as effects) unreliable.

Did you find this page useful? Please give it a rating: