Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.ReceiveFromHost

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function ReceiveFromHost(hostId: int, out connectionId: int, out channelId: int, buffer: byte[], bufferSize: int, out receivedSize: int, out error: byte): Networking.NetworkEventType;
public static Networking.NetworkEventType ReceiveFromHost(int hostId, out int connectionId, out int channelId, byte[] buffer, int bufferSize, out int receivedSize, out byte error);

Parameters

hostId The host ID to check for events.
connectionId The connection ID that received the event.
channelId The channel ID associated with the event.
buffer The buffer that will hold the data received.
bufferSize Size of the buffer supplied.
receivedSize The actual receive size of the data.
error Error (can be cast to NetworkError for more information).

Returns

NetworkEventType Type of event returned.

Description

Similar to NetworkTransport.Receive but will only poll for the provided hostId.

Did you find this page useful? Please give it a rating: