Legacy Documentation: Version 2017.1 (Go to current version)
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NetworkServer.SpawnObjects

public static bool SpawnObjects();

Returns

bool Success if objects where spawned.

Description

This causes NetworkIdentity objects in a scene to be spawned on a server.

NetworkIdentity objects in a scene are disabled by default. Calling SpawnObjects() causes these scene objects to be enabled and spawned. It is like calling NetworkServer.Spawn() for each of them.

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