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NetworkServer.SetClientReady

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public static function SetClientReady(conn: Networking.NetworkConnection): void;
public static void SetClientReady(Networking.NetworkConnection conn);

Parameters

conn The connection of the client to make ready.

Description

Sets the client to be ready.

When a client has signaled that it is ready, this method tells the server that the client is ready to receive spawned objects and state synchronization updates. This is usually called in a handler for the SYSTEM_READY message. If there is not specific action a game needs to take for this message, relying on the default ready handler function is probably fine, so this call wont be needed.

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