| player | The player to send the bytes to. | 
| buffer | Array of bytes to send. | 
| numBytes | Size of array. | 
| channelId | Transport layer channel id to send bytes on. | 
This sends an array of bytes to a specific player.
This bypasses the usual serialization and message structures, allowing raw bytes to be send to a player. The contents will be processed as a message on the client of the player, so it must be structured properly.
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