Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkMigrationManager.Initialize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function Initialize(newClient: Networking.NetworkClient, newMatchInfo: Networking.Match.MatchInfo): void;
public void Initialize(Networking.NetworkClient newClient, Networking.Match.MatchInfo newMatchInfo);

Parameters

newClient The NetworkClient being used to connect to the host.
newMatchInfo Information about the match being used. This may be null if there is no match.

Description

Used to initialize the migration manager with client and match information.

This is called automatically by the NetworkManager from within StartClient() if a NetworkManager is being used with the migration manager.

Did you find this page useful? Please give it a rating: