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public var matchMaker: Networking.Match.NetworkMatch;
public Networking.Match.NetworkMatch matchMaker;


The UMatch MatchMaker object.

This is populated if StartMatchMaker() has been called. It is used to communicate with the matchmaking service. This should be shut down after the match is complete to clean up its internal state. If this object is null then the client is not setup to communicate with MatchMaker yet.

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