Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
This is true if the client loaded a new scene when connecting to the server.
This is set before OnClientConnect is called, so it can be checked there to perform different logic if a scene load occurred.
Did you find this page useful? Please give it a rating: