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NetworkLobbyManager.OnLobbyServerSceneLoadedForPlayer

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public function OnLobbyServerSceneLoadedForPlayer(lobbyPlayer: GameObject, gamePlayer: GameObject): bool;
public bool OnLobbyServerSceneLoadedForPlayer(GameObject lobbyPlayer, GameObject gamePlayer);

Parameters

lobbyPlayer The lobby player object.
gamePlayer The game player object.

Returns

bool False to not allow this player to replace the lobby player.

Description

This is called on the server when it is told that a client has finished switching from the lobby scene to a game player scene.

When switching from the lobby, the lobby-player is replaced with a game-player object. This callback function gives an opportunity to apply state from the lobby-player to the game-player object.

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