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public function OnLobbyServerCreateGamePlayer(conn: Networking.NetworkConnection, playerControllerId: short): GameObject;
public GameObject OnLobbyServerCreateGamePlayer(Networking.NetworkConnection conn, short playerControllerId);


conn The connection the player object is for.
playerControllerId The controllerId of the player on the connnection.


GameObject A new GamePlayer object.


This allows customization of the creation of the GamePlayer object on the server.

By default the gamePlayerPrefab is used to create the game-player, but this function allows that behaviour to be customized. The object returned from the function will be used to replace the lobby-player on the connection.

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