| conn | The client connection which is ready. | 
Signal that the client connection is ready to enter the game.
This could be for example when a client enters an ongoing game and has finished loading the current scene. The server should respond to the SYSTEM_READY event with an appropriate handler which instantiates the players object for example.
function Start()
{
    NetworkServer.Instance.RegisterHandler(MsgType.SYSTEM_READY, OnPlayerReadyMessage);
}
// On the client side
function OnLevelWasLoaded()
{
    Debug.Log("Finished loading " + Application.loadedLevelName);
    NetworkClient.Instance.Ready();
}
// On the server side
function OnPlayerReadyMessage(conn : NetworkConnection, reader : NetworkReader)
{
    // create the player object on the server
    GameObject thePlayer = SpawnPlayer(Vector3.zero, "player");
    // This spawns the new player on all clients
    NetworkServer.Instance.PlayerIsReady(conn, conn.player, "player");
}
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