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public function StopAllCoroutines(): void;
public void StopAllCoroutines();


Stops all coroutines running on this behaviour.

// Starts the coroutine
StartCoroutine ("DoSomething");
// Cancels the coroutine immediately afterwards
function DoSomething () {
    while (true) {
using UnityEngine;
using System.Collections;

// Create two coroutines that run at diffent speeds. // When the space key is pressed stop both of them.

public class ExampleClass : MonoBehaviour { //coroutine 1 IEnumerator DoSomething1() { while (true) { print("DoSomething1"); yield return new WaitForSeconds(1.0f); } }

//coroutine 2 IEnumerator DoSomething2() { while (true) { print("DoSomething2"); yield return new WaitForSeconds(1.5f); } }

void Start() { StartCoroutine("DoSomething1"); StartCoroutine("DoSomething2"); }

void Update() { if (Input.GetKeyDown("space")) { StopAllCoroutines(); print("Stopped all Coroutines: " + Time.time); } } }

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