Legacy Documentation: Version 2017.1 (Go to current version)
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Joint.breakForce

public float breakForce;

Description

The force that needs to be applied for this joint to break.

The force might come from collisions with other objects, forces applied with Rigidbody.AddTorque or from other joints. The break force can be set to Mathf.Infinity to render the joint unbreakable. See Also: Joint.OnJointBreak.

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