Server port.
    // Requests info from the master server and prints
    // the ip and port of each host.
    function Start() {
        var hostData : HostData[] = MasterServer.PollHostList();
        for(var element : HostData in hostData) {
            var tmpIp : String = "";
            for(var i : int = 0; i < element.ip.Length; i++) {
                tmpIp = element.ip[i] + " ";
            }
            Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port);
        }
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { string tmpIp = ""; int i = 0; while (i < element.ip.Length) { tmpIp = element.ip[i] + " "; i++; } Debug.Log(element.gameName + " ip: " + tmpIp + ":" + element.port); } } }
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