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HostData.gameType

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public var gameType: string;
public string gameType;

Description

The type of the game (like "MyUniqueGameType").

    // Requests info from the master server and prints
    // the gameType of each host

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.gameType); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameType); } } }

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