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Closetype | Type of component to find. |
Returns the component of Type type
in the GameObject or any of its parents.
Recurses upwards till it finds a valid component. Returns null if no component found. Only component on active Game Objects are returned.
#pragma strict public class GetComponentInParentExample extends MonoBehaviour { // Disable the spring on the first HingeJoint component found on any parent object function Start() { var hinge: HingeJoint = gameObject.GetComponentInParent(HingeJoint) as HingeJoint; if (hinge != null) hinge.useSpring = false; } }
using UnityEngine; using System.Collections;
public class GetComponentInParentExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any parent object
void Start() { HingeJoint hinge = gameObject.GetComponentInParent(typeof(HingeJoint)) as HingeJoint;
if (hinge != null) hinge.useSpring = false; } }
Returns the component <T> in the GameObject or any of its parents.
Recurses upwards till it finds a valid component. Returns null if no component found. Only component on active Game Objects are returned.
#pragma strict public class GetComponentInParentExample extends MonoBehaviour { // Disable the spring on the first HingeJoint component found on any parent object function Start() { var hinge: HingeJoint = gameObject.GetComponentInParent.<HingeJoint>(); if (hinge != null) hinge.useSpring = false; } }
using UnityEngine; using System.Collections;
public class GetComponentInParentExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any parent object
void Start() { HingeJoint hinge = gameObject.GetComponentInParent<HingeJoint>();
if (hinge != null) hinge.useSpring = false; } }
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