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GUIStyle.Draw

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public function Draw(position: Rect, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw this GUIStyle on to the screen, internal version.

Draw plain GUIStyle without text nor image.


public function Draw(position: Rect, text: string, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, string text, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw the GUIStyle with a text string inside.


public function Draw(position: Rect, image: Texture, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, Texture image, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.


public function Draw(position: Rect, content: GUIContent, controlID: int): void;
public void Draw(Rect position, GUIContent content, int controlID);
public function Draw(position: Rect, content: GUIContent, controlID: int, on: bool): void;
public void Draw(Rect position, GUIContent content, int controlID, bool on);
public function Draw(position: Rect, content: GUIContent, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, GUIContent content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Description

Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.

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