Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseIs a point on screen inside the element?
Returns true if the screenPosition
is contained in this GUIElement. screenPosition
is specified in
screen coordinates, like the values returned by the Input.mousePosition property.
If no camera
is given a camera filling the entire game window will be assumed.
Note that if the position is inside the element, true
will be returned even if
the game object belongs to Ignore Raycast layer (normally mouse events are not sent
to Ignore Raycast objects).
See Also: GUILayer.HitTest.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information