Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GL.Flush

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Flush(): void;
public static void Flush();

Description

Sends queued-up commands in the driver's command buffer to the GPU.

When Direct3D 11 is the active graphics API, this call maps to ID3D11DeviceContext::Flush. When Direct3D 12 is the active graphics API, pending command lists are executed. When OpenGL is the active graphics API, this call maps to glFlush.

Did you find this page useful? Please give it a rating: