Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ForceMode.Force

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Add a continuous force to the rigidbody, using its mass.

Apply the force in each FixedUpdate over a duration of time. This mode depends on the mass of rigidbody so more force must be applied to push or twist higher-mass objects the same amount as lower-mass objects. This mode is useful for setting up realistic physics where it takes more force to move heavier objects. In this mode, the unit of the force parameter is applied to the rigidbody as mass*distance/time^2.

Did you find this page useful? Please give it a rating: