Add's the 'Apply' and 'Revert' buttons to the editor
To be called from the OnInstpectorGUI event handler method as this is where the Apply/Revert buttons are placed on editor. This method may not be overridden but custom behaviour can be injected by re-implementing OnApplyRevertGUI event handler method.
#pragma strict public class ExampleScript extends MonoBehaviour { public override function OnInspectorGUI() { // Add custom controls here... ApplyRevertGUI(); } }
using UnityEngine; using UnityEditor; using UnityEditor.Experimental.AssetImporters;
public class ExampleScript : MonoBehaviour { public override void OnInspectorGUI() { // Add custom controls here...
ApplyRevertGUI(); } }
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