Legacy Documentation: Version 2017.1 (Go to current version)
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GameObjectRecorder.root

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public var root: GameObject;
public GameObject root;

Description

The GameObject used for the recording.

It is possible to bind any property from the root or any of its children. To do so you can use the binding methods: Bind, BindComponent and BindAll.

Important: the recorder won't work if no root is set.

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